// SLVTRS.COM/COG_CAM

YOLOv8 cog detection · adversarial evasion test
initializing...
COGCORP MAINFRAME // CENTRAL SURVEILLANCE CONTROL
> type CANCEL to end surveillance process
// DEBUG CONTROLS

The console kill-switch game: when it can't detect anyone, the MAINFRAME unlocks — become illegible, then type CANCEL. (When off, press G to toggle the glitch effect.)


filter color
filter opacity

Edits only badge-wearers (kooks) out of the feed using a still of the empty scene — cogs stay visible. Clear the frame, capture, then enable.


Draw the pink outline / circle + “LMR ANOMALY” on detected ArUco badges / hand signs. Detection still works with these off — the UI is just hidden.


Badge-holders glitch out — jittery box, rainbow gibberish name, errors — then the tracker loses them. A detected ArUco badge triggers it; or click a person to tag one manually.

Badge-holders' boxes keep glitching (no disappearing, no box outline, not shown clear in spotlight).

On: a badge/sign turns the cog into a kook immediately. Off: the nametag glitch-ramps for a few seconds first.


Every new face captured is added as a headshot + name to a "Captured IDs" gallery in the right column.


hand-sign sensitivity

person confidence 0.50
detect interval 0ms

Lower confidence to catch more bodies — 0.9 is very strict, try ~0.5. Detect interval throttles how often the models run (0 = every frame); raise it on slow devices to keep the video smooth — boxes persist between runs. The -style readout at top shows actual detection fps.